Introduction
In the previous lab (#4), a four square foot sandbox was used to
create a strategic terrain from which elevation data could be collected to
create digital models.
The purpose of this lab was to create the digital models using elevation data gathered from the previous lab. It is important to consider data normalization when collecting samples in geospatial surveys. Data normalization is the "cleaning up" and organizing of data into columns or tables to improve data integrity. In this case, the data collected in Lab 4 was put into an Excel spreadsheet (Figure 1), because it was compatible with the GIS programs that were used later, ArcMap and ArcScene.
The samples in lab 4 were collected
using a grid with 6 cm intervals and a sample was collected at every grid
intersect (Figure 2). These samples
points were plotted in ArcMap and interpolated to create a 3D model in
ArcScene. This lab will examine the effectiveness of the data collection method
in its ability to create an accurate digital terrain model using 5
interpolation methods.
Methods
Once the data points were imported
into ArcMap, interpolation was used to visualize the terrain model. According
to ArcHelp, interpolation is used to create a continuous surface from the
provided sample point values. Here are the 5 interpolation techniques used in
this lab as described by ArcHelp:
1. Inverse Distance
Weighted (IDW)-Determines cell values using a linearly weighted combination
of a set of sample points.
Advantages: Can set parameters to how heavily the control point is
weighted.
Disadvantages: Unevenly spaced data points will result in an unrealistic
model.
2. Natural Neighbor-Uses an algorithm that finds the closest subset of input
samples to a query point and applies weights to them based on proportionate
areas to interpolate a value.
Disadvantages: Has a limit of about 15 million input points.
3. Kriging-An advanced geostatistical procedure hat generates an estimated surface from a scattered set of points with z-values.
3. Kriging-An advanced geostatistical procedure hat generates an estimated surface from a scattered set of points with z-values.
Advantages: Predicts empty spaces by analyzing spatial behavior derived
from z-points, which can create extremely accurate 3D models.
Disadvantages: Can create a highly inaccurate 3D model when not enough data
points are present.
4. Spline-Uses a mathematical function to estimate values and minimize overall surface curvature.
Advantages: Results in the smoothest surface of all the
other interpolation techniques.
Disadvantages: Can be produce an inaccurate 3D model if the
original terrain is not smooth.
5. Triangular
Irregular Network (TIN)-Constructs
a vector surface made up of triangles by triangulating a set of vertices.
Advantages: Can have a higher resolution in areas where a
surface is highly variable.
Disadvantages: The hard-line edges of each triangle are highly
unrealistic to any sort of terrain in nature.
In ArcScene the 3D
models were exported as JPEGs.
Results/Discussion
Below are the images of
all the 3D models created using the 5 interpolation methods. Since letters were
incorporated in the terrain a head-on orientation was used to read the
"hidden message". The models were also tilted slightly to show how dynamic
the terrain features are.
IDW:
This interpolation
method did well in pronouncing the sharp edges of our desired letters. However,
the many peaks that result from this method are unrealistic and unattractive.
Natural Neighbor:
This method proved to be
very accurate, however some random points in the plains areas are too
pronounced. This model looks more realistic than the IDW method.
Kriging:
This method represented
the sandbox terrain the worst. It showed hardly any change in elevation and
lacked any sharp edges that were present in the sandbox. This may have occurred
due to the sharp edged of the terrain and inefficient amount of data points.
Spline:
This method captured the
terrain of the sandbox the best. It captures the dynamic change in elevations
of the letters while still keep a smooth, realistic surface.
TIN:
This model does a great
job of capturing elevation. However, the smooth plain looks rougher than it
should and the blocky nature of the TIN model creates an unrealistic texture.
The 6 cm interval grid
proved effective in the number of data points collected in most interpolation
models. The only model that had absolutely no resemblance to the sandbox
terrain was the kriging model. However, the terrain that was meant to represent
a "heart" did not show up in any model as effectively as the other
letters. This may be due to the combination of curve and change in elevation
occurring at the two upper "humps" of the heart. Such a drastic curve
is tough to capture through a grid set-up.
Conclusion
Using a 4 by 4 foot
sandbox, a dynamic terrain was created and a systematic grid survey technique
was used to capture elevation. Once the elevation data was normalized, it was
imported into ArcMap and ArcScene to use various interpolation methods to
observe which interpolation method created the most realistic 3D model. This
survey technique is comparable to any other survey technique that collects
elevation data, either large-scale or small-scale. One of the most important of
those survey techniques that is similar to this lab is LiDAR, which uses
millions of data points to create terrain models. This difference with this lab
is that very basic equipment and techniques were used to collect the data and
this survey was at an extremely small scale. The grid based survey is not
always necessary, especially when the study area is large. It would be quite
difficult to set up a grid when there are objects in the way of intersections
and grid lines.
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